Game Design & Development

Going to the Moon

Working game · In development

Product
Independent product · McLachlan Design LLC
Role
Game concept, UX/UI, content systems & development
Year
2026

Captured from the current development build · Identity, progression, and play

Home
Home
Journey Map
Journey Map
Cargo Gameplay
Cargo Gameplay

I took the familiar ‘I’m going to the moon’ guessing game and developed it into Cargo Rush: a space-themed game of deduction under pressure. Players infer a hidden rule from an approved item, sort incoming cargo, and progress through a 500-mission journey. The challenge was making a simple idea feel varied, fair, and worth returning to.

I developed the game concept, visual identity, interface, and Flutter build, alongside the content system that powers play. My work includes theme and vocabulary development, rule validation, mission sequencing, a space-travel progression map, daily puzzles, and player-created challenges.

Give the idea a world

The party-game premise became a space mission: Mission Control supplies a clue, words become cargo, and discovering the rule helps launch the next journey. Identity, interface, feedback, and the destination map all support that concept.

Build themes with clear rules

I expanded the content across familiar subjects, entertainment, spelling patterns, and combined deductions. Each theme has a defined boundary, accepted words, rejected words, and a short explanation. Ambiguous ideas were excluded instead of forcing them into the game.

Design variety and progression

A curated opening introduces familiar ideas before deeper deductions. The campaign spaces related themes and suppresses repeated vocabulary; speed and extra lanes add pressure separately from the rule itself. Daily puzzles and shared challenges create other ways to play.

Theme development

A simple rule.
A different way to think.

The content became a design system of its own. These examples come from the game’s active library and show how the concept expands from recognition into deduction.

The hidden rule

Mammals

Start with a subject people recognize. A dolphin belongs even though it lives in water: the category is the rule, not the setting.

Accepted cargo

  • Dog
  • Dolphin
  • Elephant

Rejected cargo

  • Dustpan
  • Mop
  • Rag

Examples from the development build · This explains the rules; it is not a playable round.

500Journey missions
100Destinations
366Daily rules

A working Flutter game with 500 Journey missions, 100 destinations, a 366-rule Daily library, saved progress, star mastery, and player-created challenges. The work spans game design, branding, UX/UI, content development, rule logic, and automated content checks. The current build remains in development.