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Inside Ink Ronin

An independent McLachlan Design LLC project spanning art direction, level design, interaction, game development, and launch marketing.

Independent game / 2026In development · Unreleased

Ink Ronin: The Hundred Paths

100 paths.
One relentless journey.

I designed and developed an entire game world, from its visual identity and movement to the systems that make progress feel earned.

Ink Ronin — Main screen: actual development build screenshotFrom the game · Development build

A world worth getting lost in.

A cinematic samurai adventure, built around movement, atmosphere, and the pull of one more run.

Visual direction

One identity. Many worlds.

Ink, silhouettes, fire, and atmospheric landscapes connect the game’s identity. Environments change the mood while the action remains readable.

Game feel

Built around momentum.

The landscape and encounters work together: jumps, slides, enemy timing, and optional seal routes give the player decisions to make while moving.

Progression & UI

The run is only part of it.

The journey map, armory, saved progress, and mastery rewards carry the experience beyond a single level.

River routes

River routes

Platforms, elevation, and optional collectibles.

A change of pace

A change of pace

A different environment with its own visual intensity.

Make mastery visible

Make mastery visible

A dedicated reveal for earned chapter honors.

Marketing & launch preparation

Build the world. Introduce the game.

My work extends from game design and development into launch marketing, connecting the game’s visual world with the way it will be introduced to players.

  1. Product story

    A world in motion

    Visual direction, gameplay footage, and launch messaging bring the experience into its marketing.

  2. Marketing assets

    From gameplay to campaign

    I developed launch marketing alongside the game, including a gameplay trailer, screenshots, and draft store copy.

  3. Rollout automation

    Prepared for multiple channels

    I prepared automated multichannel social media workflows to support the game’s public launch.

Status: game unreleased; launch marketing and social rollout prepared. Independent product work · McLachlan Design LLC

The cast behind the journey.

Character and equipment artwork from the game, shown together to reveal the breadth of the visual system.

Twelve enemy designs from Ink Ronin, including archers, swordsmen, creatures, and spirits
Enemy designs · Artwork extracted from the game
Twelve chapter appearance profiles for the Ink Ronin player character
Player progression · Twelve chapter appearance profiles

100 playable Paths

300 collectible seals

4 speed settings

Built in Godot

Screens and gameplay captured from the development build. Ink Ronin is currently unreleased.

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Let's work together.

Looking for a senior designer who can connect brand, digital experiences, and creative delivery? I'm open to full-time and contract opportunities in digital design and creative leadership. Based in Collingswood, NJ, in the Greater Philadelphia area.